﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BoxGame.Beings;
using BoxGame.Interface;

namespace BoxGame.Effects
{
    class Effect
    // Alle moeglichen Effekte (Zauber, Faehigkeiten
    // und was immer auch passiert, wenn man irgendein
    // item benutzt.)
    {
        protected Mob target;
        protected Mob activator;
        protected int iconID;
        protected string effectName;

        public Effect()
        {
        }

        public int gibIconID()
        {
            return this.iconID;
        }

        public string gibEffectName()
        {
            return this.effectName;
        }
    }
}
